Inovasi pengajaran dan pembelajaran
Pernyataan kreativiti dan inovasi yang sejajar dan menyokong:
- falsafah pengajaran / penyeliaan dan penilaian
- kaedah pengajaran / penyeliaan dan penilaian
Terangkan kreativiti dalam inovasi yang dilaksanakan
Ciri
- Asli
- Signifikan
- Relevan
Kaedah pengajaran dan pembelajaran atau penilaian yang merangsang dan memupuk kemahiran berfikir aras tinggi ( KBAT )
Kesejajaran antara kaedah pengajaran / penyeliaan dan penilaian dengan hasil pembelajaran.
Impak kreativiti dan inovasi yang digunakan terhadap kualiti pengajaran kepada:
- Peningkatan pencapaian pelajar
- Kualiti hasil kerja pelajar
Sertakan bukti bagi menyokong bahagian yang berkenaan.
Digital skills are essential for creating impactful and sustainable community awareness programs, especially in today's interconnected world. By leveraging digital technologies, we can amplify outreach, enhance engagement, and ensure that critical information reaches diverse audiences
Through my SULAM (Service-Learning Malaysia) program, my students and I have collaboratively developed a variety of digital materials to increase awareness about the function of vaccines in health interventions. These materials include interactive e-books, storybooks for school-aged children, infographics, animated videos, and digital playbooks, all designed to simplify complex immunological concepts and engage diverse community audiences. By integrating creative digital tools, we aim to promote vaccine literacy, address misconceptions, and empower communities with accurate and accessible health information.
"By spreading knowledge, we plant seeds of growth that benefit the entire community.”
One of the key Malaysian Qualifications Framework (MQF) components implemented in the SULAM project is digital skills, where students are required to develop digital health promotion and awareness materials.
In 2023, nursing students produced an e-video simulation demonstrating how vaccines work in the human body.
Link of video:
The following year, students advanced their creativity by developing an AR gamification experience alongside a health promotion video. Several of these projects were showcased at various community events, including the ENT program, while selected projects participated in teaching and learning competitions, earning recognition and winning awards.
In 2025, students took innovation to the next level by creating a visually engaging and interactive digital storybook, "The Science Behind Vaccines," demonstrating their ability to translate complex immunological concepts into an accessible and impactful educational tool
https://www.canva.com/design/DAGZ_rfmjJo/b0IJfhx3Y9KJiDcKn91sXw/edit