Inovasi pengajaran dan pembelajaran
Pernyataan kreativiti dan inovasi yang sejajar dan menyokong:
- falsafah pengajaran / penyeliaan dan penilaian
- kaedah pengajaran / penyeliaan dan penilaian
Terangkan kreativiti dalam inovasi yang dilaksanakan
Ciri
- Asli
- Signifikan
- Relevan
Kaedah pengajaran dan pembelajaran atau penilaian yang merangsang dan memupuk kemahiran berfikir aras tinggi ( KBAT )
Kesejajaran antara kaedah pengajaran / penyeliaan dan penilaian dengan hasil pembelajaran.
Impak kreativiti dan inovasi yang digunakan terhadap kualiti pengajaran kepada:
- Peningkatan pencapaian pelajar
- Kualiti hasil kerja pelajar
Sertakan bukti bagi menyokong bahagian yang berkenaan.
Pencapaian/Anugerah Inovasi
- Silver Medal UNICEL 2019 (2019), Virtual Reality Acrophobia Treatment, UniSZA Carnival on E-Learning 2019 (Unicel 2019) - Leader
- GOLD Medal UNICEL 2019 (2019), Olah Guide During Illness, UNIVERSITY CARNIVAL OF EL-LEARNING - Member
- Silver Medal (2019), My Shakhsiyyah Apps, UniCeL 2019 - Member
- GOLD Medal UNICEL 2019 (2019), Itaq, UniCeL 2019 - Member
- Bronze Medal MPI 2019 (2019), University Virtual Journey, Minggu penyelidikan & Inovasi 2019 - Member
- Gold Medal MPI 2019 (2019), My Shakhsiyyah Apps, Minggu Penyelidikan dan Inovasi (MPI 2019) - Member
- Bronze medal MPI 2019 (2019), Tadabbur Al-quran, Minggu Penyelidikan dan Inovassi 2019 - Member
- Gold Medal (2018), Imate-parameter Dan Luas, UniSZA e-Learning Carnival 2018 (UniCEL 2018) - Leader
- Gold Medal eLCC2018 (2018), Imate-parameter Dan Luas, e-Leaning Carnival & Conference 2018 (UTEM) - Leader
- Gold Medal IUCEL 2017 (2017), Interactive Application: Asian Civilization, International University Carnival on E-Learning (IUCEL 2017) - Member
- Gold Medal iucel 2017 (2017), Learn Basic Al-quran Through Gamification: Qari Cilik, International University Carnival on E-Learning (IUCEL 2017) - Leader
- Gold Medal IUCEL 2017 (2017), Using K-madu To Expose on The A-z About Honey for The Beginner, International University Carnival on E-Learning (IUCEL 2017) - Member
- Silver Medal IUCEL 2017 (2017), Interactive Recycling Education And Awareness: I-recycle, International University Carnival on E-Learning (IUCEL 2017) - Leader
- Silver Medal IUCEL 2017 (2017), I-baja Compos: Tool To Support Student Learning Time (slt) in Agriculture Subjects, International University Carnival on E-Learning (IUCEL 2017) - Member
- Gold Medal IUCEL 2017 (2017), Literacy for Children Through Gamification, International University Carnival on E-Learning (IUCEL 2017) - Member
- Silver Medal IUCEL 2017 (2017), Faqih Celik Solat, International University Carnival on E-Learning (IUCEL 2017) - Member
- Pingat Gangsa IIDEL 2017 (2017), Interactive Application: Asian Civilization, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Gangsa IIDEL 2017 (2017), Learn Basic Al-quran Through Gamification: Qari Cilik, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Perak IIDEL 2017 (2017), Using K-madu To Expose on The A-z About Honey for The Beginner, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Perak IIDEL 2017 (2017), I-jenazah, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Gangsa IIDEL 2017 (2017), I-baja Compos: Tool To Support Student Learning Time (slt) in Agriculture Subjects, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Gangsa IIDEL 2017 (2017), Interactive Recycling Education And Awareness: I-recycle, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Perak IIDEL 2017 (2017), Literacy for Children Through Gamification, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- GOLD MEDAL IIDEL 2017 (2017), Faqih Celik Solat, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), UniCeL 2017 - Leader
- Pingat Gangsa IIDEL 2017 (2017), Ar.-best: Belajar Asas Nombor Secara Interaktif, Pertandingan Invention, Innovation and Design on e-Learning (IIDEL), Karnival e-Pembelajaran UniSZA (UniCEL) 2017 - Leader
- GOLD IUCEL 2017 (2017), Ar-best : Mobile Augmented Reality Application in Learning Basic Numbers, IUCEL 2017 - Member
- Bronze Medal MPI 2017 (2017), Qari Cilik, Research and Innovation Week (MPI) - Leader
- Silver Medal ITEX 2017 (2017), Ar-best : Belajar Asas Nombor Secara Interaktif, ITEX 2017 - Member
- BRONZE Medal MPI 2016 (2016), Gamification in Learning Co-curicullar: Learn To Scout, MPI UNISZA - Leader
- Gold Medal IUECL 2016 (2016), A Novel Multimedia Interactive Application To Support Road Safety Education Among Primary School Children in Malaysia, IUCEL 2016 - Member
- Shortlisted (2016), Small Ruminant I-tutor, IUCEL - Member
- MPI 2016 (2016), Komik Muslim, Unisza - Member
- MPI 2016 (2016), I-home Deco, Unisza - Leader
- MPI 2016 Bronze Medal (2016), Learn To Scout, Unisza - Leader
- MPI 2016 Bronze Medal (2016), Pintar Wuduk Interaktif Aplikasi (i-wuduk), Unisza - Member
- Itex Gold Medal (2015), Fiqir Road Safety, ITEX 2015 - Member
- Gold Medal ITEX 2015 (2015), Fiqir Road Safety, 26th International Invention, Innovation &Technology (ITEX '15) – Member
- BRONZE MEDAL (2014), T-forms, PERTANDINGAN INOVASI UNISZA – Member
Intellectual Property (Copyright)
- Smart Iqra'2 : Mobile Application for Learning Al-quran Using Gamification Approach (ly2020002466) (2020), Copyright - Co-owner
- Solah Guide During Illness (ly2019004814) (2019), Copyright - Co-owner
- Roadcare : M-complaint Management System (ly2019003339) (2019), Copyright - Co-owner
- Vr-disable Walk (ly2019002682) (2019), Copyright - Co-owner
- Easy Physics (ezifizi) (ly2019002684) (2019), Copyright - Owner
- Interaktif Tadabbur Al-quran (itaq) (ly2019002686) (2019), Copyright - Co-owner
- University Virtual Reality (ly2019002519) (2019), Copyright - Co-owner
- My Shakhsiyyah Apps: Aplikasi Telefon Pinta Berkenaan Pembentukan Shaksiyyah Ilmuwan Terpilih (ly2019000894) (2019), Copyright - Co-owner
- Road User Ethics (rue) (2018), Copyright - Co-owner
- "interactive Mathematics (i-mate)" (2018), Copyright - Owner
- Ar-best : Belajar Asas Nombor Secara Interaktif (2017), Copyright - Co-owner
- Fiqir Road Safety (2015), Copyright - Co-owner